

When you click the attack button, the cursor turns into a sword you use to target an enemy unit or structure with. After deployment, it takes several seconds to set up the encampment before they are ready to get further instructions. The location must also be reachable by a route through flat land and a warehouse or castle for inter-island deployments. If it is an encampment, it must go into a valid location where there is flat land not in the control range of enemy units. When you click the deploy button, your mouse pointer becomes either an encampment or a ship that you can place. If you manage to capture an enemy warehouse, the other buildings within its range will also become yours. If Provisions are present, they will be supplied to the camps and used to heal them.Ĭontrol is determined by trade buildings (warehouses), so to conquer an opponent's territory, you must only capture or destroy their warehouses. Camps can also be ordered to assist other camps. If you order a camp to move to another island, they will automatically be transported across the water there is no need for you to construct ships to carry them. It takes time to set up the camp once in position, before they can receive orders. The camps must first be moved within range of the buildings or troops you wish to attack. Ground units in 1404 are not represented as individual troops, but rather as camps of troops. The four main buttons are the deploy, attack, assist, and cancel buttons. When a land unit is selected, you get an interface where you control the stance of your units.

It is possible to move troops and build castles into "allied" territory before the actual declaration of war is being commenced. You will certainly lose.īefore you can actually attack your opponents, you must be at war with them first. If you are playing Multiplayer, do not declare war on someone with a higher population count expecting a Quick victory. If you have more units than your budget allows, you will not be able to generate new units at the keep/fortress. The military budget depends on population size and can be increased with the Unconditional Loyalty attainment. Each keep/fortress, land unit, defensive structure, and castle counts against the military budget. This is expressed in terms of the military budget, shown in the building requirements as. 7.8 Fire is devastating your opponent's cityĪ population of a certain size can only support a limited amount of military operations.7.7 Tearing down buildings for materials.7.3 Marketplace/market building for control.

5.1 Taking over market buildings and marketplaces.
